What?

Learning graph-structured state representations for text-based games (TBG) in a data-driven way. Heuristics shall not pass!

Why?

Text-based games is a proxy for studying how agents can exploit language to interact with the environment. They are extremely challenging. Heuristics are often used when approaching text-based games, can we do without?

How?

source: original paper

source: original paper

And?


This note is a part of my paper notes series. You can find more here or on Twitter. I also have a blog.